Layer Cache Based Rigid Body Simulations
With Layer Cache Based Dynamics simulation, all layer cached agents can enable dynamics and create a shell interactive with the simulating agents. With this technique, we can simulation big number of dynamical agents like 10K-30K or more.
New & Easier Formation Control
With a single direct logic language, we can easily control the formation now in 2D and 3D space. Also the formation control can automatically work with other logic and arrange the priority, like avoid spot or zone.
Dynamic Bones Lock on Geometry
Now we can lock the dynamic segments onto the geometry, then we can deform the geometry by cloth simulation or skin-bone keyframes, achieve more controllable result.
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