New Engine, New Experience
With 3 months’ works from Miarmy 4.7, we released the Miarmy 5.0
The biggest differences between Miarmy 5 and all previous versions will be automation & user experiencing.
We redesigned and added a new automation engine into Miarmy and simplified many previous nodes works into much less nodes and simpler languages.These upgrades and features can tremendously decrease the difficultly of crowd production and increase productivity without losing any of flexibilities of previous Miarmy.
And, we added this new engine without losing any complexity and flexibility.
The biggest differences between Miarmy 5 and all previous versions will be automation & user experiencing.
We redesigned and added a new automation engine into Miarmy and simplified many previous nodes works into much less nodes and simpler languages.These upgrades and features can tremendously decrease the difficultly of crowd production and increase productivity without losing any of flexibilities of previous Miarmy.
And, we added this new engine without losing any complexity and flexibility.
Highlight New Features
Auto Terrain Adapt
We simplified the terrain adaption logic and now you don't need to create multiple terrain nodes for controlling height, left/right, or uphill/downhill between terrain and the agent. Just directly use the turn key language make your agent adapt terrain directly.
L.O.R.D. Legend of Ravaging Dynasties (Watch) Original Force
Auto Collsion Avoidance
We brought relative distance, relative direction, relative speed into auto avoidance algorithm, now we can just use 1 sentence control the agent turn and slowdown when there are someone else near it. Get rid of the old methods like node connection, multiple language control and data filling, just enjoy full automate engine.
Independence Day: Resurgence (Watch) Scanline VFX
Auto Road Logic
Follow road, or inverse directional of road never been so easy like this. With only 1 sentence logic, we can make our agents follow it.
Of course it supports indexing technique, which allow agents walk on different overlapped roads.
The Monkey King 2 (Watch) Dexter Studios
Auto Spot and Zone Logic
Follow, avoid, escape spot or zone will be all automatical from today. Of course the same as road, it supports indexing control.
Rio Paralympics 2016 Ad (Link) MPC
Auto Action Randomize and More
For a long time our clients need some more easier way to control the actions.
They need randomize start actions, auto randomize speed, randomize entry phase of actions, randomize the actions in a group, while our clients don't want to create transition map and transition actions between them in most of time. Now they are all supported in Miarmy new engine.
Game of Thrones Season 6 - Rodeo FX
Auto Prioriy Ranking
Setting up priority always not an easy task in old method, users need to deal with the priority among agent avoid, avoid zone, avoid spot and follow road.
And with Miarmy new Direct Logic Engine, all the priority arrange tasks become history, they become automatics.
Lan Ling King (Detail) ChuangShiGuang Studio
Read More detail in Full Documentation
Small improvements
Bug fixes
Small improvements
- Multiple default actions support
- Default Action supports story list
- IK offset language
- reference mode supports transition map editing
- blend action can use the global rate
- hide/unhide physics joint and OA small feature
- placement UI support percent setup directly
- transition choice by trigger name and maya attribute
- color id is now full match in agent and placement node
- playback rate speed in transition map
- IK can skip useless bones and auto combine
- change color loop scheme for all indexing objects.
- parse reachable island in transition map, now it's more intelligence
- uvpin face to front, change the z axis calculate make it non-flip
- playback without language
- 3ds max export texture and directly render (need to improve continuely)
- simple transition supports action group
- simple transition supports blend
- Supports Maya 2016.5 and Maya 2017
- sphere range changed to 0-100 relative value
Bug fixes
- Exit Maya crash Maya (use after free issue)
- sphere based ation sync crash maya without sphere language
- sphere range relative speed crash maya if order not correct
- Crash in Miarmy Express license check if export more than 100
- Crash bug when playback scene without agent
- send geo to OA now better if it contain transform nodes
- remove namespace when send geo from referenced rig
- road, rbd emitter etc bounding box in vp2 not working