MIARMY 4.2
Better Performance & Productivity
Miarmy 4.2 Demo 14Miarmy 4.2 New FeaturesFaster OpenGL Display
OpenGL display frame rate (viewport 1) in Miarmy 4.2 is 6X-8X faster than that of Miarmy 4.0
Faster Simulation Miarmy internal node communication method (EDT) upgraded and on average this gives us 15% speed up for most simulation logic Faster Action 2X performance improvement for static action based crowd simulation, the static behavior can greatly benefit scenes such as stadiums and squares Faster Rendering Speed up 5X when exporting Arnold and V-Ray render contents, now we can easily render crowd scene filled with tons of thousands of agents without long wait Faster Placement Placement is 6X faster; placement anti-overlap is now 3X-10X (depending on the number of agents) faster, placement node gets optimized and it automatically disables anti-overlap when unnecessary Better Transition Map Transition map is now more user-friendly and easy to work with
Better Information Feedback More friendly agent information feedback mechanism
Better BlendShape
Better Layer Cache Layer Cache is more flexible and multiple placement can be cached at the same time with marking dead working Miscellaneous Upgrades
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