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Miarmy 2.5 Release

Miarmy Crowd 2.5 Demo 7

Miarmy Crowd DEMO 7 for Version 2.5


Barefoot VFX Zombies DEMO barefootvfx.com

Miarmy 2.5 released with upgrades in many aspects and almost half of the features are based on our clients and 
their projects! Hope you enjoy them.

Note: the tutorials and doc will be ready in this month, the online help will be entirely redo in this month.


Pipeline:
  • Maya Pre/Post command
  • placement better boundary and focusing bbx
  • Can duplicate placement node
  • Save/load logic preset setup tools
  • Character cache middle rig with original name custom attribute
  • Global configuration file and can nesting configuration
  • Character cache export stride make it much faster than before

Animation:
  • Scale Bone / Scale Agent Cache-able

Logical Simulation:
  • expression total upgrade, can support input channel results
  • aim system rotation limit
  • Probability State machine (engine branch)
  • Keyable Agent Variable
  • formation 2D/3D upgrade channel directly follow
  • Auto collision avoidance, the smallest radius, 2D/3D space
  • Auto collision with dynamically agent scale change auto adaption
  • Path logic can be indexing
  • bome.in channel can feel the bomb generated field


Physical Simulation
  • Missile System, with inertia engaged
  • Gunfight System, contact and disappear
  • Bomber System, automatic generate field with radius, life and force
  • Skin Cluster/PhysX blending simulation
  • Arbitrary shape of kinematic primitive (currently only support simple convex)

Rendering
  • re-randomize for mesh drive 3.0
  • more advanced randomize textures for mesh drive 3.0 and arnold render, can extended to layered shader
  • image sequence texture

Bugs or Improvements
  • brain viewer data feedback improved





Notice
We had a major rewrite on the cloth system, the workflow and concept are totally changed, the tutorials,
sample files and coc will not useful. Please wait our tutorials upgrade. 
If you need it in a hurry, please contact us.