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  Crowd Simulation for Maya Miarmy
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Demon Seals


Miarmy Crowd has recently been utilized in a high profile game cinematics in China. Report said NetEase spent $2 million on this 6-minute video. Our customer Original Force (OF), one of the most famous studios in China, used Miarmy to build some shots of crowd scenes with demon armies, hell demons, and flying demons.
Watch it on YouTube
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Many different troops, horses and riders are in these army sequences. Miarmy can easily control multiple character types and complex skeleton rigs. Animation randomization makes each and every demon in the shot look unique.
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Hell Demon Fight and Attack scene utilized many dynamics simulation features of Miarmy. PhysX engine in Miarmy helped OF build a dynamic bridge. Using CCT features, zombies can walk on that dynamic bridge. Also, zombies can be killed, turned into rag doll and then fall from the bridge.
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Flying demons are controlled by our language logic system and they fly in 3D space. They can follow path, avoid each other and trigger attack animations when meet with the wizards, which are also controlled by our crowd system
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Watch it on YouTube

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