Crowd TD Service
As our expanding, we're openning the crowd simulation department and oursource service. We're able to directly simulate crowds for your now!
We have sophisticated crowd TDs in the industry, strong R&D support team and crowd artists, we can achieve any crowd result you want!
We have sophisticated crowd TDs in the industry, strong R&D support team and crowd artists, we can achieve any crowd result you want!
Many different troops, horses and riders are in these army sequences. Miarmy can easily control multiple character types and complex skeleton rigs. Animation randomization makes each and every demon in the shot look unique.
Flying demons are controlled by our language logic system and they fly in 3D space. They can follow path, avoid each other and trigger attack animations when meet with the wizards, which are also controlled by our crowd system

Hell Demon Fight and Attack scene utilized many dynamics simulation features of Miarmy. PhysX engine in Miarmy helped OF build a dynamic bridge. Using CCT features, zombies can walk on that dynamic bridge. Also, zombies can be killed, turned into rag doll and then fall from the bridge.